In January 2016, Game Jolt released source code of the client and site's frontend on GitHub under MIT license. A new site launched in 2015 featuring a responsive design, automated curation for both games and game news articles which weighs how recent a game was uploaded and how popular it is ('hot') and filtering options on game listings for platform, maturity rating and development status. Game Jolt Jams released in early 2014 as a service to allow users to create their own game jams that integrated with the main site. ĭavid DeCarmine announced on August 8 that he was working full-time on Game Jolt's development, leaving his job at Zulily in the process. Game Jolt started accepting browser-based HTML5 games in February 2013. In December 2008, Game Jolt added a game distribution portal for Flash, Unity and Java games. At launch in July 2004 Game Jolt included a public account system, game forums, a chatroom and a large games database, with each game uploaded with the creators' permission. His intention was to create a platform for gamers where new indie games could be discoverable and quickly playable, and where feedback could be provided directly to the developers, allowing them to continue improving their games.
David began development of Game Jolt in 2002 at the age of 14.